![]() The gist of the game is to your make and gather your horde, guide it, and Zerg rush it (most of the time), from point A to B. The middle mouse tells the horde to hold position. Left click fires your primary spell to damage enemies and barricades and right click instructs movement for your horde. The R key also functions as your interact button, opening chests, initiating resurrections, and interacting with the shop. You also have a dodge button (spacebar) that allows you to evade projectiles in a satisfying way. The keyboard controls your movement with the WASD keys and your skills with the QERF keys. The game is sort of like a Twin-Stick Shooter mixed with an ARPG, making it mechanically unique. Mechanics: When I’m Necromacin’, Everyone’s Dancin’ Additionally, the game could benefit from sound effects for when skills come off of cooldown. I’ll give it a pass since it’s still in the beta phase. While there are quality sound effects and responses, I found myself wanting a few more grunts and growls on certain minions that you control. The sound design of the current build is gothic and promising, but nothing particularly noteworthy. ![]() Sound: Get Out There and Shred! It’s a zombie footloose! Slight adjustments to the hue of certain icons can fix this. One critique though: the UI needs a bit of tinkering since there are elements in the HUD that are a bit bland, giving some options a sort of “greyed-out” appearance. I gotta give props to the developers and their artists who brought to life a fantastic design language that is vivid and gloomy readable and functional. They’re easy to identify, but not distracting. They also fit seamlessly, contrasting with the nighttime color palette without detracting from the game’s overall look and feel. On the opposite side, you have the design of the human enemies. Speaking of the necromancer, I dig the character design - he kinda has the look of one of the ghoul members of the band Ghost B.C. It’s all tied together well with little details, like the ornate bone-motif armor of the main character necromancer. The sea of greens and purples give the feeling of something unnatural and undead while also complementing the nighttime shades of the environment. ![]() The color palette, character designs, pixelated sprites, and digital art all work together wondrously. Art Presentation: Delicious the Riches, they Glisten Ahead From the tabletop to ARPG games, there are many titles that explore the archetype, but few that make playing a necromancer and controlling their minions focused and direct. The concept of The Unliving is strong and simple, hyper-focusing on the single fantasy archetype that other people like myself are dying to play: the necromancer. Recently, I was lucky enough to acquire a beta copy of a game that I really wanted to play. Raise the undead, use numerous spells, and explore a mystical world, all realized with darkly extravagant pixel-art. ![]() The Unliving is a dynamic rogue-lite action RPG with strategic elements. You can also see the amount of Gold, Ash, Arkhe, and Prima you've gathered at the top-right of your screen.Developer: RocketBrush Studio Ltd. Whenever you get a spell or an ability for your weapon, you can hover your cursor at the bottom-left of your screen to check what they do. There are other elements of your HUD that you need to pay attention to as well. Whenever you kill a human wizard, you can convert them into the undead with the special ability to heal the Necromancer and the undead around them when they're sacrificed.Depending on the type of potion, you can gain 20 or 30 health from each of them. Some mobs drop a health potion when they're defeated, but these potions can only be claimed for a certain amount of time.It would be best if you did everything in your power to avoid this from happening, and here are a few things that can help: Some spells can also use Lifeforce and you can see that whenever you claim them.įurthermore, if your health drops below one of the sections dividing your health bar, you lose it permanently unless you claim a Lifefspark potion from the Wares or one of the altars. Every time you sacrifice an undead, it uses Lifeforce signified by the reduction of your green bar. The undead can be sacrificed at any point, and this allows them to use their special abilities before they're gone forever.
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